Shader compilation: why PC games stutter the first time
Average FPS can remain high while creation of a new pipeline delays one frame. Caching, precaching and advance delivery reduce the problem.
Average FPS can remain high while creation of a new pipeline delays one frame. Caching, precaching and advance delivery reduce the problem.
Running a driver close to the Windows core expands visibility into cheats, but it also increases the impact of failures and requires trust in the vendor.
Brief pauses can appear when a game encounters an effect for the first time because average frame rate and frame delivery consistency measure different problems.
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